Monday, October 24, 2011

Naruto Vs Sasuke Ova

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In the Ultimate Ninja Series line, the player controls one of the characters within the Naruto anime and manga. The simple goal is to fight the opposing character and to win by reducing their health to zero. The catch to this goal is the vast amount of weapons that appear to the characters as the battle progresses (along with items which could potentially heal the player or the opponent). Along with the various weapons available to the characters, they also have their various special abilities taken straight from the series (Naruto Uzumaki's Rasengan or Sasuke Uchiha's Chidori, for example). To use these attacks, however, the player must have the required chakra as indicated by the "chakra bars" located under the players health. Using the technique drains the chakra bar (which can be regained through various methods, including special, character specific methods for some characters). These special techniques are not performed in real-time, however; once successfully executed, a cinematic takes place, where the player either has to fill a bar to a specific level or hit buttons illustrated in the corner of the screen faster than their opponent to assure the attack is at its full strength. All characters can use the substitution jutsu, although some characters use different versions (two variants of Substitution exist; one which evades normal attacks, and another which begins a tug-of-war like minigame after juggling an opponent). Also, some characters have specific transformations available to them (such as Sasuke's Curse Mark of Heaven with the right amount of chakra or, in the later games, by successfully executing their special technique). The first 2 games of the Ultimate Ninja series let players execute 3 different secret technique attacks using three different Chakra levels (red, purple, and blue, in order of weakest to strongest), 2 different signature techniques, and a wide variety of kicks, punches, and throws. However, in Ultimate Ninja 3, players are only allowed to use one secret technique attack, besides the other attacks and techniques. To compensate for this, players will be allowed to select the secret technique of their choice before each battle, but not all secret techniques will be made available at the start of the game. Different secret techniques must be obtained through story mode and completing missions.
There are special techniques and jutsus that can be used. It also features several items, like shuriken and kunai. There are many multi-layered stages from around the Naruto universe, including the Hidden Leaf Village, the Chunin Exam arena, and the Forest of Death. In the original Japanese version, there were only 12 characters; however, NamcoBandai has added the ability to select both Curse Mark Sasuke and Nine-Tailed Naruto as bonus characters. Although both of these characters were already in the Japanese version as transformations, NamcoBandai chose to distinguish these four variations into their own playable characters. Due to this, both Naruto and Sasuke have lost their ability to transform into their stronger modes during battle. This is much like the Naruto: Ultimate Ninja 3 transformation system. The game also features an arcade style story mode. The Story Mode consists of up to six battles divided by some dialogue in a manga style display, one of many homages to its source material.
The game also uses support characters such as Naruto's support being Iruka, or Sauske's support being Kakashi Hatake. Though, they are only used when the support has obtained an item, such as an attack using the support or power ups.

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Critical reception has been positive. But fans criticized the game and gameplay, especially the graphics. G4's X-Play gave Ultimate Ninja a three out of five for a creative comicbook feel and stylish cel-shaded graphics, but complained that the controls are too simple, and that the English voices are "slightly questionable." Both IGN and GameSpot say that the game is easy, yet fun, to play, and praise the anime/manga-inspired graphics.

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Naruto: Ultimate Ninja 2, known in Japan as Naruto: Narutimate Hero 2 (NARUTO-ナルト- ナルティメットヒーロー2, Naruto: Narutimetto Hīrō 2?), is the second installment of the fighting game series Naruto: Ultimate Ninja. Like some other Naruto games in Japan, this one was available in two covers: one featuring Naruto Uzumaki along with several different characters in the background, and the other with Sasuke Uchiha and several other characters. The game was released on September 30, 2004 in Japan, June 13, 2007 in North America, and October 19, 2007 in Europe.
Ultimate Ninja 2 features a similar gameplay experience to Ultimate Ninja, featuring many of the same gameplay elements and geography and mini games in the story mode. The game also features an RPG-esque story mode, the first half from the series, the second being an added story arc that takes place after the Tsunade Decision arc.

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Ultimate Ninja 2 is the second game to use a support, though, they are not seen until Ultimate Ninja 5 since in Ultimate Ninja 3 the fighter must obtain items. But, after you have chosen the character you want to be, you are allowed to choose your own support, instead of the game giving you one. There is a total of 32 characters to choose from (33 in the Japanese version with the inclusion of Doto Kazahana as a promotion for the movie Naruto The Movie: Ninja Clash in the Land of Snow). Some characters have also been fused together, so the player must use a certain special jutsu to activate them, such as Sasuke with his Curse Mark of Heaven, although the separate character of Nine-Tailed Naruto remains, this version of Naruto using his Level 3 Ultimate from the first Ultimate Ninja game as a level 2 version Naruto Ultimate Ninja 3, known as in Japan as Naruto: Narutimate Hero 3 (NARUTO-ナルト-ナルティメットヒーロー3, Naruto: Narutimetto Hīrō 3?), is the third installment of the fighting game series Naruto: Ultimate Ninja. This game was released in Japan on December 22, 2005 in North America on March 25, 2008, in Australia on September 18, 2008. It was also released in England on September 15, 2008, but is only available in specific Tesco stores. This game features the largest character roster upon release, and third largest roster in the Ultimate Ninja series, with 42 characters, and follows the storyline up to and including the Sasuke Retrieval Arc. The player can use equippable jutsu, a trend that began in the second game. When two jutsus of the same strength clash, the game cuts to a jutsu clash, in which the player or players must rapidly press a specific button repeatedly, until either jutsu wins out over the other. In this installment, the player is to both induce temporary transformations (such as Sasuke's Curse Mark, and Rock Lee's Eight Inner Gates) through special jutsu, and other, more permanent ones, that last the entire rest of the fight (like Nine-Tailed Naruto or the Second State Curse Mark). The game also heavily expands on the previous game's RPG mode, and is the first in the series to use CGI cutscenes. The player also has the ability to summon other characters, such as Gamabunta.

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